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Act 3 diablo 2
Act 3 diablo 2












act 3 diablo 2

Kill Andariel (Catacombs Level 4) RewardsĪccess to Act II. You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever." Objective Andariel's presence here could mean that the forces of Hell are once again aligned behind Diablo and his Brothers. Here, they caused mankind untold anguish and suffering before they were finally bound within the Soulstones.

act 3 diablo 2

Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils - Diablo, Mephisto and Baal - banishing them from Hell to our world.

act 3 diablo 2

This does not bode well for us, my friend. "It is certain that we face the demon queen, Andariel, who has corrupted the Rogue Sisterhood and defiled their ancestral Monastery. Rogue Encampment - the player starting zone NPCs The player starts at the Rogue Encampment where he/she is introduced to the various problems that Andariel's influence has brought down upon the Rogues.The town is a safe place where the player can come back to with a Town Portal or through Waypoints to repair, stash, sell and buy items or gamble. The area is in eastern Khanduras and the player is helping the Rogues take back the Rogue Monastery from Andariel's influence. Officially this act is called "The Sightless Eye". Woodsmen have spotted several of the following creatures, and have submitted their reports so that travelers and heroes alike may be better prepared to encounter these foul beasts. The once familiar creatures that have inhabited these forests have become warped, aggressive versions of their natural forms. The Sisters of the Sightless Eye, who make their homes within the provinces of Entsteig, are renowned for the bows that they fashion from these trees.īut as the shadows fall across all of Sanctuary, the Western Kingdoms too, are changing.

act 3 diablo 2

These abundant, fine-grained woods are forested for housing, farming tools, and weapons of warfare. From the massive pine and spruce, to the supple yew and ash, these woodlands are unequaled anywhere in Sanctuary. The Western Kingdoms are well known for their rich woodlands, a result of the area's nutrient laden soil, pleasant rainfall, and mild climate. While long a destination of merchants and peaceful travelers, recently infighting has made the Western Kingdoms a common destination for mercenaries and other, more sordid, visitors. Such exalted opinions stand in surprising contrast to the youthful age of the realm. The smaller, self-contained kingdoms contained herein have developed unique rules of protocol and etiquette, leading many to consider the Western Kingdoms as the most civilized of lands. The Western Kingdoms are comprised of the three regions: Entsteig, Khanduras, and Westmarch. Sandwiched between the Barbarian lands to the north and the vast deserts to the east lie the mountainous, verdant forestlands of the Western Kingdoms. Act V Act I - The Sightless Eye Under Construction














Act 3 diablo 2